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Dunstiary

Project Name

Dunstiary

Type

Brand Design Agency

Year

2025

Timeline

6 month

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Overview

DUNSTIARY is a dark-fantasy roguelike strategy game focused on exploration, team building, and tactical auto-battles.

I designed the game’s UI/UX and visual system, including the expedition map, combat interface, HUD, cards, and reusable interface components. The visual direction uses bold hand-drawn shapes, limited colors, and clear information hierarchy to balance a distinctive dark-fantasy style with strong gameplay readability.

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