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Dunstiary
Project Name
Dunstiary
Type
Brand Design Agency
Year
2025
Timeline
6 month


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Overview
DUNSTIARY is a dark-fantasy roguelike strategy game focused on exploration, team building, and tactical auto-battles.
I designed the game’s UI/UX and visual system, including the expedition map, combat interface, HUD, cards, and reusable interface components. The visual direction uses bold hand-drawn shapes, limited colors, and clear information hierarchy to balance a distinctive dark-fantasy style with strong gameplay readability.
